Slender why pages




















To get around this, just hit your mute button. It can be awfully distracting which is the point. Be on super alert after the 5th note. If you do see him, line his face up with an object, so you can only see his arm or leg.

When he's on the screen, he won't move. Then back away until you're out of range. Then get outta there! After about 5 notes, he will be right on your tail almost constantly.

Peeking at him when he is so close will get your character 'scared' and allow you to sprint very fast. Don't look behind you when you have 6 pages unless you have the guts to do so! So keep sprinting until you find the last note. This is why the bathroom is such a pain in the rear end. If you leave it for later, you'll be constantly turning around, trying to get out of it.

You're as good as dead. After you collect all 8 notes, stand around until the game ends. Depending on your version of the game, you will have unlocked a different mode -- a cruel, circular hell for the non-existent player in the game. Method 2.

Unlock "daytime mode" in version 0. After collecting all the pages from the first mode, you'll "wake up" in the daytime. It probably sounds easier, but it's not. You don't have to worry about your flashlight, but everything else is just as intense.

Beating this mode is no different from the standard version except for the fact that you'll hear 20 Dollars by Ron Browz playing in the background.

Cheap date, huh? You can select these modes in the options screen and you can play both simultaneously, if you'd like. For version 0. The music is slightly different, the static is more prominent, and it runs like a prerecorded video. It's only a slight name change MH is one in the same, really. You also have the options of using a crank lantern and a glow stick. What's more, you can pause the game as long as there isn't static on the screen.

The more and more pages you collect, the less you can see. Fog will start rolling in, too. There are also more links in the menu, leading to forums and extra resources, etc. Yes, he was designed to have everything that a child would be naturally scared of. Yes No. Not Helpful 4 Helpful Additionally many Slender Man based games require collecting 8 objects that are typically pages, sometimes more. As a result, it's likely the prevalence of the pages was not due to actually being related to Slender Man's power in any way, but being a convenient tool to keep the player moving that had already proven effective in the original works: Slender: The 8 Pages.

As such, the pages themselves are set pieces with no actual power beyond being a piece of paper with meaningless words written on them to instill panic in the player and continually make the game harder while forcing the player to move in order to succeed. Despite this, some works do depict the pages as having power.

The aforementioned Slender: Rising games which are not canon to Slender: The 8 Pages or Slender: The Arrival , insinuate that the pages have the ability to create portals or allow the player to effectively escape him. In these scenario's the pages act similar to a dampening effect, weakening Slender Man as more are collected, but requiring all of them to be effective.

Once all are collected, Slender Man becomes incapable of outright killing his target, and can, at best, incapacitate them for a brief period. Other theories assume a variety of possibilities. If one were to assume Slender Man was a demon, then it is entirely possible that the pages act as religious wards to fend off Slender Man. If one were to assume Slender Man were an alien, it's possible the pages are some kind of foreign homing device that Slender Man needs set up in order to continue whatever goal he has.

If one were to assume Slender Man was a fairy, then the number of pages and what is written on them likely form some kind of spell that affects him the more they are collected after being scattered. Still, the likely explanation is that they're there for the player, and aren't supposed to be taken seriously by character in the story. As the player collects pages, the fog in the forest grows thicker, and Slender Man appears closer to the player's character, though the sprinting speed slowly increases as well.

Slender Man moves by teleporting, creeping around the player, but only from a certain distance. The player is equipped with only a flashlight to see through the dark.

Its battery life is limited and will shut down permanently if left running for too long. The protagonist has the ability to run, which will tire out the player over time, leaving them gasping for air. This event increases the player's stamina, allowing them to run much faster than before, but will also decrease the stamina's maximum capacity.

A game over occurs when the player has taken too long to find a note, stares at Slender Man for too long, or if Slender Man comes into contact with the player, which will turn them towards the tall figure and end the game. The game over screen shows Slender Man's face up close accompanied with blinking static pulses. After receiving numerous requests from fans to play The Eight Pages , Mark gave in and decided to give it a go.

Prior to his first attempt, Mark's Slender Man knowledge was limited, as he didn't fully understand his capabilities and traits. Through the course of the episode, Fischbach discovers in-game landmarks and coins different names for each of them e.

Mark's first meeting with the Slender Man was less than pleasant - his first physical appearance causes Mark to panic slightly, shortly after discovering the 'cross' wall at the time, a large wood-fenced cross. He expresses indifference toward the Slender Man as he grabs his second page from the wall, before moving on. As he treks through, he becomes wary of the Slender Man's moves, and occasionally looks back to keep him in check.

He becomes increasingly concerned when the Slender Man spawns near the building and seemingly follows him inside as he enters. After grabbing his fifth page, Mark becomes more frightened and bewildered by the Slender Man. Following a lengthy and intense chase around the forest, the game crashes, much to Mark's disappointment.

For the same reason, Distance Shade can no longer be turned off. Added a menu option to automatically skip the intro. Added a pause feature, but you can only pause if there's no static which prevents you from pausing the game in response to seeing the Slender Man.

Fixed a bug where the flashlight would try to illuminate a page on there side of a wall. Removed one of the hidden modes it was only a matter of time, since it contained copyrighted material. Search Downloads.



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