P-Body Rest in Peace. User Info: m1k Break more demon altars, seemed to work for me. After breaking them I went back to areas I already explored and found new veins of ore.
User Info: bakstabbin. User Info: HyperRyun. Ores get richer as you dig deeper. The lazy method I use when I don't have spelunker potions is dig down to lava pools and use their light. It's very common to find caches of ore adjacent to lava, for some reason.
Perhaps it's just a placebo effect from being lit up. User Info: Croabadrin. The thing I hate? When I moved up to the Mythril Drill Using White torches on either Retro or Trippy lighting settings gives a good field of view for ore finding. More topics from this board Destroying the Destroyer To the contrast of this; skills like "Ignite Oil Slick", "Windmill', and "Land Mine" are designed to keep a sense of strategy and careful use in mind.
This focus at times seems to lack a lot of damage when it comes to basic attacks, just like Twin Swords. However, buffs like "Ice Bullet" and "Flame Bullet" can really help make up for some not so great base damage by peppering in some bonus elemental extras.
And yes, the elements do stack but the bullets do not. With Revolvers, you're up close and personal, leading to the posibility of taking many hits and taking them rather quickly. Balance being "in their faces" and at a short distance with this focus.
Musket- The Musket focus for me came out of left field and surprised me with not only how much fin it is to play, but how effective and powerful it can be. Pre-focus, it didn't look like much. It had a different attack animation, and took a FAR different approach to things than a revolver would. To me, it seemed extremely confusing as to what attacks I would need as I went into my focus. But as I grew to know the musket more, I realized that my old revolver style tactics were leading me to more and more frustration as I tried to copy and paste them onto my Musket.
The Muskets style is to stay in the back of the battle for a bit, then finish off whatever is left of the enemies semi-up close. Musket is an entirely different animal when put next to a pair of revolvers, so different in fact i'm almost surprised they share a character together! Soloing with a Musket is strange business, but can be done just as easily as with a pair of revolvers.
The downside is that it can be very hard to judge when it's time to get close and when you're better off at a distance, the lack of eye contact with the enemy sometimes leads to taking more than a few hits and even a few shots not getting their targets.
Weapons Bag- I'm sorry, I hate this focus. I don't even try to hide it, I don't sugar coat it. When I mentioned "the worst" in my Angela analysis and made a reference to my Natasha analysis having the worst, this is it. Many of the skills are the same way, you stay in place and hope nothing hits you to interrupt your technique. Musket has some standing shots, but with a Musket you can stay back in combat and some abilities encourage that. Weapons Bag wants you to get up close and personal, but stay at mid range and back off at the same time.
This skill mess ends up pleasing no part of the three, and leads to no real use of strategy, just mashing X. What will I give the weapons bag as credit? The attacks look kinda cool. Tossing grenades, the bag taking all kinds of different forms with their extensions, and the coolest looking attack of all: Jet Bike. To me, the other ones look plain stupid, and the final attack "bunker" is the biggest waste of skill points this side of my claw tree.
You've recently gotten your focus, and you're all set with your Skill Master's weapon. Then you realize: "My god. My skill bar is empty! Your first thought is most likely that you need to get the skills you liked back to get a sense of familiarity, or you're just going to invest in what looked good at the time. For some focuses? This idea works alright. For Others? Unless you have the 1. How can you fix this?
Well, for those of you unfamiliar with Rusty Hearts I highly reccommend you check around the Perfect World forums, and maybe you'll get some helpful advice. Some people have different preferances than others, and those may not be yours.
To avoid problems like this, I have made a "how to spend" section in this guide for each character with their focuses to tell you what's good and what to skip out of my own experiences. I'd rather just I use SIX skill point resets than you suffering the same fate.
In the labeled sections below, i'll give you what I've used for my characters and why i've enjoyed them so much. Beyond this is where you're on your own, but my levels should cover the majority of the skills in most trees.
You may disagree with them, or have points of your own. General Consensus among players I know and have asked find my spent points agreeable with some variations here and there. This isn't meant to be a "spend it this way and that's IT", it's just a way to avoid using skill resets on mistakes. Take with a grain of salt. Items in Rusty Hearts come in five distinct rarities, each has their own coloured border around the edge when in your inventory or in text when on the ground as loot.
The classes are as follows lowest to highest : -Normal, 5th class White border -Magic, 4th class Green border -Rare, 3rd class Blue border -Unique, 2nd class Yellow border -Epic, 1st class Purple border Obviously, the higher the class, the more rare the item.
Epic gear doesn't appear until around level and you will recieve a notification around those levels to indicate their appearence. Gems, crafting items, and cash shop items follow under different rules when it comes to appearance and what rank they will appear as.
The above ranks still apply, but only equipment such as armor or weaponary will show up as all of these ranks. What's that? Gina's store which allows the crafting of leather and fabric follow the same rule All crafting items in either the forge or the clothing shop are of "Rare" rarity, and will have a blue box around them. Why choose these? Even though higher rarity doesn't always mean better, this is usually the case.
Even without bonus elemental damage, some of the buffs provided can add extra physical and magic damage along with a host of other bonuses you'll find to be very helpful during your dungeon raids. I've discussed the benefits of crafting items, what they mean in terms of rarity, and touched on buffs.
The most important part of crafting an item As I mentioned very breifly, you need to get materials by collecting items in dungeon. Each item you pick up or recieve from a random card draw your "end of dungeon reward" screen has a specific look to it, but also has a label such as "leather" or "chain" below its name when hover your mouse over it. To get the needed metal or other item from it, take the items to the Dismantler next to Ruska in the blacksmith's shop.
They can't be broken down. Sell them on the auction house explained later , sell them to a shop, give them away, or if you feel you need to If you've played after or while reading this guide, i'm sure you've seen people with some pretty cool looking gear.
The costumes? Those are nice, but your eye is most likely drawn to their weapons. The glowing ones, the ones that are golden in colour or have very unique looks to them. You're most likely looking at Unique level weapons crafted from the souls of fallen bosses. I'm taking a bosses soul and using it as a weapon!? Yes, and no.
Occasionally, when playing in a dungeon on Hard mode or higher, you may see a yellow rarity item that says " monster 's soul peice". This is one of the three ingredients used in crafting one of these weapons. These soul weapons are often much better than your crafted blue rarity weapons, even with only one level difference. A soul weapon is NOT to be simply discarded in favor of the weapon that's only a few levels up of the blue rarity, you hold onto these weapons for a long time.
I once had a yellow armor helmet for my Natasha I obtained at level 20, and it was only replaced when I got a yellow helmet for her at level 30! These weapons are literally that good. How about the armor?
Well, armor is a more internal bonus for your character as you can't see it on them. This doesn't mean it's not there, or isn't a good idea to have, it's opposite to that idea. Even if your character isn't decked out in the most fancy looking costume, having an amazing armor set under those drab or trite looking clothes is worth more to you than any amount of fabulous wear. Not to say having a costume is bad, but incredible armor is better than incredible looks.
Enough rambling from me, you're here to learn how to craft these items. The necessary materials are as follows: -Monster's soul peices -Mithril -Weapon relevant to the level and class you're crafting Seems generic doesn't it?
Well, there's a LOT of area to cover when I talk about these items. And that's just weaponary! Armor in terms of Chain and Plate meet similar standards, but Fabric and Leather deal with seperate materials. As you ascend in level, you need more and more soul peices to create the items. The Blue items needed for crafting your yellow items are easily made at the blacksmith or clothing store, so even if you're holding it, just de-equip it and with all materials present the yellow weapon can be made.
Where do I make it and what's the cost? At level 10, the skill masters pop up when you finish the quest "saving Joheim" in the cellar sewers and you return to Nadia for the reward. This is where you'll make your items. The price is fairly cheap, since the most expensive item which is a level 49 weapon, costs 11, gold to craft, money shouldn't be a problem for most. I'm trying to get my screenshots to co-operate with me So, i'm still going to try and write more of this guide when i can.
Drama practice, Mid-terms, and life itself are good at keeping one busy! This section will likely be here until i'm almost finished, so hang tight as this guide is completed step by step.
I sincerely hope that any of the information i've given is helpful to you -EternallyPrussian. Judeka, Level 42 Sword Frantz. Is Elyon Worth Playing in ? Latest Comments. Daebreak says: Soooo Ragnarok Origins? And I haven Lior anime says: Sword of legends.
That the game i want Its look like an awesome mmo Iam playing mmorpg games a I cant buy games easily even if so i Bobby says: The expansion for FF14 would be awesome. Keep up the great work
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