Should i get natural selection 2




















And those games you listed you play smoothly? Most of them are Source engine games. You can play those on an Nvidia smoothly. And it depends what you call "smooth". You can't have had any more than 30 fps avg with that card. You can say that your games run fine all you want, but the truth is the onboard GPU you have is weak. Not trying to troll or anything, but yeah.

I didn't notice this while I was typing the above, but the gt is actually only 13 points lower than yours. Now thats what im looking for - thank you very much : xxx Originally posted by sushia11 :. It was my CPU - i've checked it and it was at 0 and what about this one?

I did what you told and Thank You very much : you helped a lot i'll just take this opportunity to improve my commanding skill once again Thank you xxx Originally posted by OuchOfDeath :. Vitdom View Profile View Posts. You're attempting to play a game that requires a 3. Per page: 15 30 Date Posted: 19 Nov, pm. Posts: Discussions Rules and Guidelines. Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator.

Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. Very helpful for people just starting off. This item has been added to your Favorites. Created by. Category: Multiplayer. Languages: English. Guide Index. General Tips. Marine Tips. Alien Tips. Combat Mod Tips. Final Words. Natural Selection 2 is a very complex game. It takes a while to learn the ins and outs.

So I made this tip guide to help new players and free weekenders as NS2 likes to have these events. Natural Selection 2 is a fairly demanding game with relatively poor optimization. Graphics card doesn't seem that important. The recommended system requirements are a bit of a joke as the game is barely playable on a 3.

Here are some tips so you can get okay performance with mid to lower range machines: Reduce your resolution and graphical settings. To do this, go to options, graphics and start setting things to off or low Windows users, in task manager, go to processes, find NS2. Avoid commanding if possible. Veteran players should be commanding the entire weekend.

It takes in my opinion, about 20 hours split between marine and alien to get a good feel for how the game plays at the FPS level and thus what you need to do as a commander to help your team.

That will bring up your map. Regularly checking your map lets you know where you are, where your team is, where the action is and anything you need to respond to. If you have a fancy pants mouse with side buttons, I find it's easier to rebind the map key to that. Get a mic. Communication is really key on this game. Stick together. Even a lone Onos the scary rino-turtle tank thing goes down relatively quickly. Even at the most basic alien level, a pack of skulks can be very formidable.

A train of gorges can defeat a few marines. Games have been lost in 2 minutes because one team left their left flank entirely open. The more you have the more money you get the more stuff you can buy. Pay attention to your money. Last night I regularly saw rookie aliens with res still playing skulk. They can afford a fully upgrades Onos. I saw Marines with res using the basic rifle when they could be packing a dual mini gun Exo.

Losing a game with full money is just silly. Spend the cash, it doesn't do you any good once the game ends. Just as individual players generate money from resource towers, so does your Commander which is called "Team Res.

Wondering just what your Commander is doing? Press and hold "J" to bring up the tech tree which will show you what's been researched, what's being researched and how far along it is. Many maps have secret rooms showing funny stuff in their waiting rooms. Like a Godzilla sized fade playing a carnival claw game. Or a strip club I kid you not.

Have fun finding them! Someone spamming the mic? Hold down tab and then look for the rotated wifi symbol next to their name. Click it and release tab. You can see the structure on the left. After successfully creating an event group, we want to add some sounds to it. Right click on your event group, on which you want to add sounds, select "Add Simple Event" and give your sound a name only a name, no file name or file extension!

Add a file by right clicking in the playlist and select "Add sound" or just drag-and-drop your file to the playlist.

Let's get to all those options we can set: Playback Options: You can set it to a oneshot or create a looping sound. I think there's not much I have to explain. Playlist: As the name already suggests, you can add more than one sound to the playlist. There's a box called "Playlist Options" where you can set if those sounds get played randomly, shuffled or sequential.

All you have to do is add your sounds, set the playlist options and let Fmod do the magic for you. Properties: The properties for your sound are on the right side.

There are some cool things you can do, like changing the pitch, create a fade-in or fade-out. But the most important properties in my opinion are volume and mode.

Volume should be pretty much self-explanatory. Mode lets you set if the sound should be played 2d or 3d. You pretty much want to set it to 2d if it's an ambient sound or music. If you however set it to 3d, Fmod and NS2 will do some magic in the background and if your hear your sound later in the game, it will sound as if it comes from a specific position in the game world.

This is pretty much the case if you have weapon sounds or any other sounds which should be played in the game world. Now that we have added our sound, go and save your project. In the menu, click on Project and Build. In the Build dialog, make sure that your sound bank is select. After that, click on build! Alright, now we have everything we need.

Fmod has created two files projectname. We need to create a sound folder in our mod folder next and paste those two files there. After that, we have to create a file called projectname. This file contains the pathes to our sounds in the Fmod project and the length of the sounds in miliseconds.

So our first line in the projectname. Open your projectname. In the property window is a line called Length, which is exactly what we want! There's also a way to connect Fmod to NS2 and change the sound files in Fmod while testing them in game.

This lets you for example adjust the volume until you are happy with it and build it afterwards so you don't have to go through the process of building, copying the files and wait until hotloading kicks in. Open your Fmod project doesn't matter where it's located 2. Start your mod 3. Load a level, check if the sound plays 5. Alt-tab to Fmod 6. Add connection with the ip Now you can change any setting you want on your sound event.

You may have to disconnect and connect again sometimes, also Fmod may crash. If you like your changes, save the project and build it again. The last step is, how do we play our sound files in our mod? GetLocalPlayer Shared. February You could add my audio specific tutorial if you wish. Maybe this thread is worth a sticky. DerAkademiker wrote: ».

McGlaspie www. Rio, big props on writing this up! Someone needs to sticky this and add it to the Wiki. Nice, thx Rio. Only one thing, you confused the extensions of the Fmod build files. It's projectname. And maybe you could add the last chapter that is about on the fly-tweaking the Fmod project by connecting via localhost.

This makes things much easier and faster. Great work! Thank you, Rio! Very helpful guide. One addition. Really nice step by step explanation of many modmaking topics fused together to one awesome, practical Tutorial I wish I had this when I started my mod I would have saved many hours with that. Again Big Thx Rio, you rock ;-. Great guide: Webbed! Excellent job. Squad 6 material right there.

Added chapter 2: Hello unknown world! February edited March EDIT: Obsolete. Hey Rio, have a look at my post above. Ironsoul Join Date: Member: Members. I'm working on adding this to the wiki, I'll post a link once it's done will be a little while, until then just use this forum post.

March Hey Huze, cool stuff, I don't want to be rude but I am inherently rude, so sorry about that. It would be awesome if you posted that in a different thread as it's different enough to warrant a new thread. April I've been playing around with the code for awhile and I still don't understand how teams work. I'm pretty sure a. July edited July I'm trying to setup, but can not hotload the ns2. Tharos Thank you problem fixed. Tharos Join Date: Member: Members.

July MrGrim wrote: ». Autoxidation Join Date: Member: Members. January I take it we are never going to get part 3? Thanks for making this though, was very helpful! Just some quick pointers because I just wasted an hour to find this out and couldn't find it written down anywhere.

So if you also have problems with the workshop this might save you some time: If you're just trying to make a small mod and publish it, its enough to have a.

So lets assume you want to create a mod and change some small things in an ns2 lua file: Start launchpad and create a new mod.

Open the mods output directory Create a file. Create a directory called 'lua' Copy or create the lua files you want your mod to replace into your 'lua' directory Click on publish Now this will work but there are some pitfalls: Your mod needs to be public, as discussed here. You need to give it a valid description and title. There you can edit title and description. You can now subscribe to your mod and add it to your game in the ns2 mod menu I couldn't find any documentation on this which made for a really annoying hour until i figured it out.

Is there an easier way anyone knows of or did I just miss the documentation somewhere? January edited January Click on Configure, and a window pops up asking for Title and Description, this is then added to steam for you on upload.

Ah, thats what that is for, thx.



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